game-ui-ux is a skill in gamedev-skills/awesome-gamedev-agent-skills, last changed 23 Oct 2026. It can name web addresses.

From the author
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

At a glance

What it can touch

How much a skill can do, not whether it is risky.

Pattern check

Nothing flagged

That isn't proof the skill is harmless.

Commit 19d93f9 · 3 Nov 2026

How the check works

Pattern check: nothing flagged

That isn't proof the skill is harmless.

Install

Each tab says whether it installs commit 19d93f9, the one we checked, or the latest version.

Read SKILL.md first
Apache 2.0
Licence
6.7k
Repo stars
Files

What it can touch

From the files and frontmatter at commit 19d93f9. This is how much a skill can do, not whether it is risky.

Pattern check

Pattern check: nothing flagged · commit 19d93f9 · 3 Nov 2026

We checked every text file in this skill, at commit 19d93f9 on 3 Nov 2026, against 45 published patterns such as download-and-run commands, hidden text and credential access. We don't run the skill, we don't read the web pages it points to, and we can't judge everything its instructions might lead an agent to do. In published tests, pattern checks like this one missed most malicious skills. Read the skill before you install it — especially anything it asks you to download or run.

How the check worksReport an incorrect finding

  • https://docs.godotengine.org/en/4.7/tutorials/rendering/multiple_resolutions.html
  • https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/UISupport.html
  • https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/101
  • https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/102
  • https://gameaccessibilityguidelines.com/

Format check

Each agent reads SKILL.md a little differently. We check the file against each one's published rules; we don't run the skill in any agent.

  • Agent Skills specPasses

    The open format from agentskills.io, held to the strictest version of each rule among the agents we check.

    • Note

      The first sentence of the description is 264 characters. Agents shorten long descriptions, so lead with the main job. D8

      Fix: Start with one short sentence that names the job.

    • Note

      There is no license field, so readers can't tell whether they may reuse the skill. O2

      Fix: Add license: with an SPDX name such as MIT or Apache-2.0, or the name of a bundled licence file.

    • Note

      Reference files over 100 lines with no table of contents at the top: references/layout-and-flow.md (153 lines). B5

      Fix: Add a short list of the sections at the top of each.

  • Claude CodePasses

    Claude Code reads its own extra fields, ignores unknown ones, and still loads a skill whose frontmatter is broken, without its fields.

    • Note

      The first sentence of the description is 264 characters. Agents shorten long descriptions, so lead with the main job. D8

      Fix: Start with one short sentence that names the job.

    • Note

      Reference files over 100 lines with no table of contents at the top: references/layout-and-flow.md (153 lines). B5

      Fix: Add a short list of the sections at the top of each.

  • Claude apps & API uploadPasses

    Uploading to claude.ai or the Claude API, or packaging with Anthropic's script, accepts only the six spec fields and stops on anything else.

    • Note

      The description is 542 characters. The claude.ai Help Center says 200 at most, though Anthropic's API docs and validator allow 1,024. D4

      Fix: If the claude.ai upload refuses it, trim the description to 200 characters.

    • Note

      Reference files over 100 lines with no table of contents at the top: references/layout-and-flow.md (153 lines). B5

      Fix: Add a short list of the sections at the top of each.

  • OpenAI (Codex & API)Passes

    Codex finds SKILL.md by its exact name and needs a description; OpenAI's Skills API checks the frontmatter against the spec and caps uploads.

    • Note

      The first sentence of the description is 264 characters. Agents shorten long descriptions, so lead with the main job. D8

      Fix: Start with one short sentence that names the job.

  • VS Code & CopilotPasses

SKILL.md

Files

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Repo facts from GitHub on 3 Nov 2026. Files read at commit 19d93f9.

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