unity-animation
gamedev-skills/awesome-gamedev-agent-skillsFrontend & design
unity-animation is a skill in gamedev-skills/awesome-gamedev-agent-skills, last changed 23 Oct 2026. It is instructions only: no scripts, no named hosts and no pre-approved tools.
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.
At a glance
What it can touch
- Instructions only
It is instructions only: no scripts, no named hosts and no pre-approved tools.
How much a skill can do, not whether it is risky.
Pattern check
Nothing flagged
That isn't proof the skill is harmless.
Commit 19d93f9 · 3 Nov 2026
How the check worksPattern check: nothing flagged
That isn't proof the skill is harmless.
Install
Each tab says whether it installs commit 19d93f9, the one we checked, or the latest version.
OpenCode also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Goose also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Windsurf (Devin Desktop) also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Zed also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Roo Code also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Factory Droid also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Junie also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Amp also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
No install command here reaches Kiro. Copy the skill's folder into .kiro/skills/ in your project, or ~/.kiro/skills/ for all your projects. gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-animation (opens in a new tab)
Antigravity also looks in .agents/skills/, so the Any agent steps reach it with This project. For All projects, see where Antigravity looks.
Cline also looks in .claude/skills/, so the Claude Code steps reach it with This project. For All projects, see where Cline looks.
Claude Code
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&git -C "$tmp" sparse-checkout set -- skills/unity/unity-animation &&git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&mkdir -p .claude/skills &&mkdir .claude/skills/unity-animation &&cp -R "$tmp"/skills/unity/unity-animation/. .claude/skills/unity-animation/ &&rm -rf "$tmp"If Claude Code was already running and this created the skills folder, run /reload-skills.
Claude apps
Pinned to commit 19d93f9, the one we checked.
Skills in the Claude apps belong to your account rather than to a project.
Make unity-animation.zip, with the skill folder at the top level:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&git -C "$tmp" sparse-checkout set -- skills/unity/unity-animation &&git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&out="$(mktemp -d)" &&cp -R "$tmp"/skills/unity/unity-animation "$out"/unity-animation &&(cd "$out" && zip -qr - unity-animation) > unity-animation.zip &&rm -rf "$tmp" "$out"In Claude, open Customize > Skills, select +, then + Create skill > Upload a skill, and choose unity-animation.zip.
On Free, Pro and Max plans, turn on Code execution and file creation (Create and edit files in newer settings) under Settings > Capabilities.
Codex
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&git -C "$tmp" sparse-checkout set -- skills/unity/unity-animation &&git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&mkdir -p .agents/skills &&mkdir .agents/skills/unity-animation &&cp -R "$tmp"/skills/unity/unity-animation/. .agents/skills/unity-animation/ &&rm -rf "$tmp"Codex picks up new skills on its own; restart it if this one does not appear.
Cursor
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&git -C "$tmp" sparse-checkout set -- skills/unity/unity-animation &&git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&mkdir -p .cursor/skills &&mkdir .cursor/skills/unity-animation &&cp -R "$tmp"/skills/unity/unity-animation/. .cursor/skills/unity-animation/ &&rm -rf "$tmp"Copilot & VS Code
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&git -C "$tmp" sparse-checkout set -- skills/unity/unity-animation &&git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&mkdir -p .github/skills &&mkdir .github/skills/unity-animation &&cp -R "$tmp"/skills/unity/unity-animation/. .github/skills/unity-animation/ &&rm -rf "$tmp"In a running Copilot CLI session, run /skills reload.
Or install it with gh skill, which also installs the commit we checked. Needs GitHub CLI 2.90 or later.
gh skill install gamedev-skills/awesome-gamedev-agent-skills skills/unity/unity-animation/SKILL.md@19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 --agent github-copilot --scope projectGemini CLI
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&git -C "$tmp" sparse-checkout set -- skills/unity/unity-animation &&git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&mkdir -p .gemini/skills &&mkdir .gemini/skills/unity-animation &&cp -R "$tmp"/skills/unity/unity-animation/. .gemini/skills/unity-animation/ &&rm -rf "$tmp"In a running session, run /skills reload.
Or use Gemini CLI’s own installer. Installs the latest version, not the one we checked.
gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/unity/unity-animation --scope workspaceAny agent
Pinned to commit 19d93f9, the one we checked.
OpenCode, Goose, Windsurf (Devin Desktop), Zed, Roo Code, Factory Droid, Junie, Amp and Antigravity read .agents/skills in a project.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&git -C "$tmp" sparse-checkout set -- skills/unity/unity-animation &&git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&mkdir -p .agents/skills &&mkdir .agents/skills/unity-animation &&cp -R "$tmp"/skills/unity/unity-animation/. .agents/skills/unity-animation/ &&rm -rf "$tmp"Or use the skills CLI from skills.sh. Installs the latest version, not the one we checked. The skills CLI reports installs to skills.sh unless you set DISABLE_TELEMETRY=1.
npx skills@1.7.4 add gamedev-skills/awesome-gamedev-agent-skills --skill unity-animationWhat it can touch
From the files and frontmatter at commit 19d93f9. This is how much a skill can do, not whether it is risky.
Instructions only
It is instructions only: no scripts, no named hosts and no pre-approved tools.
Pattern check
Pattern check: nothing flagged · commit 19d93f9 · 3 Nov 2026
We checked every text file in this skill, at commit 19d93f9 on 3 Nov 2026, against 45 published patterns such as download-and-run commands, hidden text and credential access. We don't run the skill, we don't read the web pages it points to, and we can't judge everything its instructions might lead an agent to do. In published tests, pattern checks like this one missed most malicious skills. Read the skill before you install it — especially anything it asks you to download or run.
Format check
Each agent reads SKILL.md a little differently. We check the file against each one's published rules; we don't run the skill in any agent.
Agent Skills specPasses
The open format from agentskills.io, held to the strictest version of each rule among the agents we check.
- Note
There is no license field, so readers can't tell whether they may reuse the skill. O2
Fix: Add license: with an SPDX name such as MIT or Apache-2.0, or the name of a bundled licence file.
- Note
- Claude CodePasses
Claude apps & API uploadPasses
Uploading to claude.ai or the Claude API, or packaging with Anthropic's script, accepts only the six spec fields and stops on anything else.
- Note
The description is 355 characters. The claude.ai Help Center says 200 at most, though Anthropic's API docs and validator allow 1,024. D4
Fix: If the claude.ai upload refuses it, trim the description to 200 characters.
- Note
- OpenAI (Codex & API)Passes
- VS Code & CopilotPasses
SKILL.md
Files
2 files
| Path | Size |
|---|---|
| SKILL.md (opens in a new tab) | 6.1 KB |
| references/blend-trees-and-ik.md (opens in a new tab) | 3.4 KB |
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