steam-publish
steam-publish is a skill in gamedev-skills/awesome-gamedev-agent-skills, last changed 23 Oct 2026. It can run shell commands, name web addresses and bundle scripts. Our pattern check flagged nothing at commit 19d93f9 on 27 Oct 2026.
Pattern check: nothing flagged · commit 19d93f9 · 27 Oct 2026
InstallPublish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.
- Licence
- Apache 2.0
- Repo stars
- 5.2k
- Folder last changed
- 23 Oct 2026 (opens in a new tab)
- Publisher
- gamedev-skills
- Files
- 3 files
- Checked
- 19d93f9 (opens in a new tab) · 27 Oct 2026
Install
Each tab says whether it installs commit 19d93f9, the one we checked, or the latest version.
No tab for your agent? Use Any agent for OpenCode, Goose, Windsurf (Devin Desktop), Zed, Roo Code, Factory Droid, Junie, Amp and Antigravity, and Claude Code for Cline. Kiro needs the folder copied by hand.
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&
git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&
git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
git -C "$tmp" sparse-checkout set -- skills/workflows/steam-publish &&
git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
mkdir -p .claude/skills &&
mkdir .claude/skills/steam-publish &&
cp -R "$tmp"/skills/workflows/steam-publish/. .claude/skills/steam-publish/ &&
rm -rf "$tmp"If Claude Code was already running and this created the skills folder, run /reload-skills.
Pinned to commit 19d93f9, the one we checked.
Skills in the Claude apps belong to your account rather than to a project.
Make steam-publish.zip, with the skill folder at the top level:
tmp="$(mktemp -d)" &&
git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&
git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
git -C "$tmp" sparse-checkout set -- skills/workflows/steam-publish &&
git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
out="$(mktemp -d)" &&
cp -R "$tmp"/skills/workflows/steam-publish "$out"/steam-publish &&
(cd "$out" && zip -qr - steam-publish) > steam-publish.zip &&
rm -rf "$tmp" "$out"In Claude, open Customize > Skills, select +, then + Create skill > Upload a skill, and choose steam-publish.zip.
On Free, Pro and Max plans, turn on Code execution and file creation (Create and edit files in newer settings) under Settings > Capabilities.
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&
git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&
git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
git -C "$tmp" sparse-checkout set -- skills/workflows/steam-publish &&
git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
mkdir -p .agents/skills &&
mkdir .agents/skills/steam-publish &&
cp -R "$tmp"/skills/workflows/steam-publish/. .agents/skills/steam-publish/ &&
rm -rf "$tmp"Codex picks up new skills on its own; restart it if this one does not appear.
Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&
git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&
git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
git -C "$tmp" sparse-checkout set -- skills/workflows/steam-publish &&
git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
mkdir -p .cursor/skills &&
mkdir .cursor/skills/steam-publish &&
cp -R "$tmp"/skills/workflows/steam-publish/. .cursor/skills/steam-publish/ &&
rm -rf "$tmp"Pinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&
git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&
git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
git -C "$tmp" sparse-checkout set -- skills/workflows/steam-publish &&
git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
mkdir -p .github/skills &&
mkdir .github/skills/steam-publish &&
cp -R "$tmp"/skills/workflows/steam-publish/. .github/skills/steam-publish/ &&
rm -rf "$tmp"In a running Copilot CLI session, run /skills reload.
Or install it with gh skill, which also installs the commit we checked. Needs GitHub CLI 2.90 or later.
gh skill install gamedev-skills/awesome-gamedev-agent-skills skills/workflows/steam-publish/SKILL.md@19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 --agent github-copilot --scope projectPinned to commit 19d93f9, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&
git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&
git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
git -C "$tmp" sparse-checkout set -- skills/workflows/steam-publish &&
git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
mkdir -p .gemini/skills &&
mkdir .gemini/skills/steam-publish &&
cp -R "$tmp"/skills/workflows/steam-publish/. .gemini/skills/steam-publish/ &&
rm -rf "$tmp"In a running session, run /skills reload.
Or use Gemini CLI’s own installer. Installs the latest version, not the one we checked.
gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/workflows/steam-publish --scope workspacePinned to commit 19d93f9, the one we checked.
Codex, Cursor, Copilot, VS Code, Gemini CLI, OpenCode, Goose, Amp and Zed all read .agents/skills; Claude Code and Kiro list only their own folders.
From your project's root folder:
tmp="$(mktemp -d)" &&
git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git "$tmp" &&
git -C "$tmp" fetch -q --depth 1 origin 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
git -C "$tmp" sparse-checkout set -- skills/workflows/steam-publish &&
git -C "$tmp" checkout -q 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 &&
mkdir -p .agents/skills &&
mkdir .agents/skills/steam-publish &&
cp -R "$tmp"/skills/workflows/steam-publish/. .agents/skills/steam-publish/ &&
rm -rf "$tmp"Or use the skills CLI from skills.sh. Installs the latest version, not the one we checked. The skills CLI reports installs to skills.sh unless you set DISABLE_TELEMETRY=1.
npx skills@1.7.4 add gamedev-skills/awesome-gamedev-agent-skills --skill steam-publishWhat it can touch
From the files and frontmatter at commit 19d93f9. This is how much a skill can do, not whether it is risky.
What it can touch: Scripts or outside hosts
Runs shell commands
Its instructions or files give the agent commands to run on your computer.
Names web addresses
It mentions outside web addresses the agent may visit. We list them but don't follow them.
Bundles scripts
The folder holds code files the agent may run.
Pattern check
Pattern check: nothing flagged · commit 19d93f9 · 27 Oct 2026
We checked every text file in this skill, at commit 19d93f9 on 27 Oct 2026, against 45 published patterns such as download-and-run commands, hidden text and credential access. We don't run the skill, we don't read the web pages it points to, and we can't judge everything its instructions might lead an agent to do. In published tests, pattern checks like this one missed most malicious skills. Read the skill before you install it — especially anything it asks you to download or run.
How the check worksReport an incorrect finding
Outside links we did not follow
- https://partner.steamgames.com/apps/builds/
- https://partner.steamgames.com/doc/sdk/uploading
Format check
Each agent reads SKILL.md a little differently. We check the file against each one's published rules; we don't run the skill in any agent.
Agent Skills specPasses
The open format from agentskills.io, held to what the strictest agents enforce, so one folder loads everywhere.
- Note
There is no license field, so readers can't tell whether they may reuse the skill. O2
Fix: Add license: with an SPDX name such as MIT or Apache-2.0, or the name of a bundled licence file.
- Note
Reference files over 100 lines with no table of contents at the top: references/steampipe-build-scripts.md (194 lines). B5
Fix: Add a short list of the sections at the top of each.
- Note
Claude CodePasses
Claude Code reads its own extra fields, ignores unknown ones, and still loads a skill whose frontmatter is broken, without its fields.
- Note
Reference files over 100 lines with no table of contents at the top: references/steampipe-build-scripts.md (194 lines). B5
Fix: Add a short list of the sections at the top of each.
- Note
Claude apps & API uploadPasses
Uploading to claude.ai or the Claude API, or packaging with Anthropic's script, accepts only the six spec fields and stops on anything else.
- Note
The description is 292 characters. The claude.ai Help Center says 200 at most, though Anthropic's API docs and validator allow 1,024. D4
Fix: If the claude.ai upload refuses it, trim the description to 200 characters.
- Note
Reference files over 100 lines with no table of contents at the top: references/steampipe-build-scripts.md (194 lines). B5
Fix: Add a short list of the sections at the top of each.
- Note
- OpenAI (Codex & API)Passes
- VS Code & CopilotPasses
SKILL.md
Files
3 files
| Path | Size |
|---|---|
| SKILL.md (opens in a new tab) | 13.9 KB |
| references/steampipe-build-scripts.md (opens in a new tab) | 10.4 KB |
| scripts/check_steam_build.py (opens in a new tab) | 44.8 KB |
More from gamedev-skills/awesome-gamedev-agent-skills
ai-behavior-trees-utility-ai
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
- Instructions only
Pattern check: Nothing flaggedApache 2.0 · 5.2k repo stars · Updated 23 Oct 2026
audio-design
gamedev-skills/awesome-gamedev-agent-skills
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
- Instructions only
Pattern check: Nothing flaggedApache 2.0 · 5.2k repo stars · Updated 23 Oct 2026
bevy-ecs
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
- Instructions only
Pattern check: Nothing flaggedApache 2.0 · 5.2k repo stars · Updated 23 Oct 2026
camera-systems
gamedev-skills/awesome-gamedev-agent-skills
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.
- Instructions only
Pattern check: Nothing flaggedApache 2.0 · 5.2k repo stars · Updated 23 Oct 2026
card-game
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
- Instructions only
Pattern check: Nothing flaggedApache 2.0 · 5.2k repo stars · Updated 23 Oct 2026
create-game-assets
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
- Runs shell commands
- Reaches the network
- +2 more
Pattern check: Nothing flaggedApache 2.0 · 5.2k repo stars · Updated 23 Oct 2026