scenario-unreal-performance is a skill in scenario-labs/skills, last changed 17 Oct 2026. It can run shell commands, name web addresses and bundle scripts.

From the author
Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.

At a glance

What it can touch

How much a skill can do, not whether it is risky.

Pattern check

Nothing flagged

That isn't proof the skill is harmless.

Commit d44410f · 29 Oct 2026

How the check works

Pattern check: nothing flagged

That isn't proof the skill is harmless.

Install

Each tab says whether it installs commit d44410f, the one we checked, or the latest version.

Read SKILL.md first
MIT
Licence
1.2k
Repo stars
Publisher
Files

What it can touch

From the files and frontmatter at commit d44410f. This is how much a skill can do, not whether it is risky.

  • Runs shell commands

    Its instructions or files give the agent commands to run on your computer.

  • Names web addresses

    It mentions outside web addresses the agent may visit. We list them but don't follow them.

    Outside links we did not follow
  • Bundles scripts

    The folder holds code files the agent may run.

Pattern check

Pattern check: nothing flagged · commit d44410f · 29 Oct 2026

We checked every text file in this skill, at commit d44410f on 29 Oct 2026, against 45 published patterns such as download-and-run commands, hidden text and credential access. We don't run the skill, we don't read the web pages it points to, and we can't judge everything its instructions might lead an agent to do. In published tests, pattern checks like this one missed most malicious skills. Read the skill before you install it — especially anything it asks you to download or run.

How the check worksReport an incorrect finding

  • https://www.youtube.com/watch?v=DxBKmQ-0kfw
  • https://www.youtube.com/watch?v=dj4kNnj4FAQ
  • https://www.youtube.com/watch?v=ji0Hfiswcjo
  • https://www.youtube.com/watch?v=BdopUm1_1_E
  • https://www.youtube.com/watch?v=C-AjCqjKRSs
  • https://www.youtube.com/watch?v=HaVTYSnGvxA
  • https://www.youtube.com/watch?v=GuIav71867E
  • https://www.youtube.com/watch?v=HQLYkwoDoT4
  • https://www.youtube.com/watch?v=3qgd4glfIR0
  • https://www.youtube.com/watch?v=71c5yv-XeY8
Show 3 more
  • https://www.youtube.com/watch?v=ufPtQEtk-RQ
  • https://www.youtube.com/watch?v=BKaAzhMHJZ0
  • https://www.youtube.com/watch?v=Q1whHlGJB_o

Format check

Each agent reads SKILL.md a little differently. We check the file against each one's published rules; we don't run the skill in any agent.

  • Agent Skills specPasses with warnings

    The open format from agentskills.io, held to what the strictest agents enforce, so one folder loads everywhere.

    • Warning

      The body is about 5,302 tokens (approx.); the spec suggests under 5,000. B2

      Fix: Move detail into reference files that the agent reads only when needed.

    • Note

      The first sentence of the description is 526 characters. Agents shorten long descriptions, so lead with the main job. D8

      Fix: Start with one short sentence that names the job.

    • Note

      Reference files over 100 lines with no table of contents at the top: references/expert-notes.md (329 lines), references/gui-paths.md (125 lines) and references/procedures.md (582 lines). B5

      Fix: Add a short list of the sections at the top of each.

  • Claude CodePasses

    Claude Code reads its own extra fields, ignores unknown ones, and still loads a skill whose frontmatter is broken, without its fields.

    • Note

      The first sentence of the description is 526 characters. Agents shorten long descriptions, so lead with the main job. D8

      Fix: Start with one short sentence that names the job.

    • Note

      The body is about 5,302 tokens (approx.); the spec suggests under 5,000. After compaction Claude Code keeps only the first 5,000 tokens of a skill. B2

      Fix: Move detail into reference files that the agent reads only when needed.

    • Note

      Reference files over 100 lines with no table of contents at the top: references/expert-notes.md (329 lines), references/gui-paths.md (125 lines) and references/procedures.md (582 lines). B5

      Fix: Add a short list of the sections at the top of each.

  • Claude apps & API uploadPasses

    Uploading to claude.ai or the Claude API, or packaging with Anthropic's script, accepts only the six spec fields and stops on anything else.

    • Note

      The description is 526 characters. The claude.ai Help Center says 200 at most, though Anthropic's API docs and validator allow 1,024. D4

      Fix: If the claude.ai upload refuses it, trim the description to 200 characters.

    • Note

      The body is about 5,302 tokens (approx.); the spec suggests under 5,000. Anthropic's guidance says the same. B2

      Fix: Move detail into reference files that the agent reads only when needed.

    • Note

      Reference files over 100 lines with no table of contents at the top: references/expert-notes.md (329 lines), references/gui-paths.md (125 lines) and references/procedures.md (582 lines). B5

      Fix: Add a short list of the sections at the top of each.

  • OpenAI (Codex & API)Passes

    Codex finds SKILL.md by its exact name and needs a description; OpenAI's Skills API checks the frontmatter against the spec and caps uploads.

    • Note

      The first sentence of the description is 526 characters. Agents shorten long descriptions, so lead with the main job. D8

      Fix: Start with one short sentence that names the job.

  • VS Code & CopilotPasses

SKILL.md

Files

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All skills in scenario-labs/skills

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