skill is a skill in rtmandreyev/construct, last changed 1 Nov 2026. It can run shell commands.
Build a construct — an animated, audited holographic model — of a real or fictional object, building, machine, creature or product (CD, book, guitar, lamp, lighthouse, jellyfish...) from a request and its evidence. Produces an audited declarative scene, a self-contained animated WebGL page (staged construction, opening, idle life, reduced-motion still) and reviewed captures; on request, a film of the construct assembling across a track of music, or a 3D model of it (glTF or OBJ, with named parts and working joints) for Blender, game engines and the web, a watertight 3D print (STL, 3MF), a model kit to print and glue, or FreeCAD and STEP; or a NetLogo model's recorded run drawn in time. Use when someone wants a construct or a hologram: a holographic model, wireframe light model or animated 3-D presentation of a thing, a quick parts-and-joints 3D model of one, a print or a kit of one, or a NetLogo run visualised; not for photorealistic rendering, rigged characters, or retrieving cover art.
At a glance
Pattern check
Nothing flagged
That isn't proof the skill is harmless.
Commit b19db04 · 3 Nov 2026
How the check worksPattern check: nothing flagged
That isn't proof the skill is harmless.
Install
Each tab says whether it installs commit b19db04, the one we checked, or the latest version.
OpenCode also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Goose also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Windsurf (Devin Desktop) also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Zed also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Roo Code also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Factory Droid also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Junie also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Amp also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
No install command here reaches Kiro. Copy the skill's folder into .kiro/skills/ in your project, or ~/.kiro/skills/ for all your projects. rtmandreyev/construct/construct_hologram/skill (opens in a new tab)
Antigravity also looks in .agents/skills/, so the Any agent steps reach it with This project. For All projects, see where Antigravity looks.
Cline also looks in .claude/skills/, so the Claude Code steps reach it with This project. For All projects, see where Cline looks.
Claude Code
Pinned to commit b19db04, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/rtmandreyev/construct.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin b19db047aa6989748d443335efd635c2897f8d8c &&git -C "$tmp" sparse-checkout set -- construct_hologram/skill &&git -C "$tmp" checkout -q b19db047aa6989748d443335efd635c2897f8d8c &&mkdir -p .claude/skills &&mkdir .claude/skills/skill &&cp -R "$tmp"/construct_hologram/skill/. .claude/skills/skill/ &&rm -rf "$tmp"If Claude Code was already running and this created the skills folder, run /reload-skills.
Claude apps
Pinned to commit b19db04, the one we checked.
Skills in the Claude apps belong to your account rather than to a project.
Make skill.zip, with the skill folder at the top level:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/rtmandreyev/construct.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin b19db047aa6989748d443335efd635c2897f8d8c &&git -C "$tmp" sparse-checkout set -- construct_hologram/skill &&git -C "$tmp" checkout -q b19db047aa6989748d443335efd635c2897f8d8c &&out="$(mktemp -d)" &&cp -R "$tmp"/construct_hologram/skill "$out"/skill &&(cd "$out" && zip -qr - skill) > skill.zip &&rm -rf "$tmp" "$out"In Claude, open Customize > Skills, select +, then + Create skill > Upload a skill, and choose skill.zip.
On Free, Pro and Max plans, turn on Code execution and file creation (Create and edit files in newer settings) under Settings > Capabilities.
Codex
Pinned to commit b19db04, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/rtmandreyev/construct.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin b19db047aa6989748d443335efd635c2897f8d8c &&git -C "$tmp" sparse-checkout set -- construct_hologram/skill &&git -C "$tmp" checkout -q b19db047aa6989748d443335efd635c2897f8d8c &&mkdir -p .agents/skills &&mkdir .agents/skills/skill &&cp -R "$tmp"/construct_hologram/skill/. .agents/skills/skill/ &&rm -rf "$tmp"Codex picks up new skills on its own; restart it if this one does not appear.
Cursor
Pinned to commit b19db04, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/rtmandreyev/construct.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin b19db047aa6989748d443335efd635c2897f8d8c &&git -C "$tmp" sparse-checkout set -- construct_hologram/skill &&git -C "$tmp" checkout -q b19db047aa6989748d443335efd635c2897f8d8c &&mkdir -p .cursor/skills &&mkdir .cursor/skills/skill &&cp -R "$tmp"/construct_hologram/skill/. .cursor/skills/skill/ &&rm -rf "$tmp"Copilot & VS Code
Pinned to commit b19db04, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/rtmandreyev/construct.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin b19db047aa6989748d443335efd635c2897f8d8c &&git -C "$tmp" sparse-checkout set -- construct_hologram/skill &&git -C "$tmp" checkout -q b19db047aa6989748d443335efd635c2897f8d8c &&mkdir -p .github/skills &&mkdir .github/skills/skill &&cp -R "$tmp"/construct_hologram/skill/. .github/skills/skill/ &&rm -rf "$tmp"In a running Copilot CLI session, run /skills reload.
Or install it with gh skill, which also installs the commit we checked. Needs GitHub CLI 2.90 or later.
gh skill install rtmandreyev/construct construct_hologram/skill/SKILL.md@b19db047aa6989748d443335efd635c2897f8d8c --agent github-copilot --scope projectGemini CLI
Pinned to commit b19db04, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/rtmandreyev/construct.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin b19db047aa6989748d443335efd635c2897f8d8c &&git -C "$tmp" sparse-checkout set -- construct_hologram/skill &&git -C "$tmp" checkout -q b19db047aa6989748d443335efd635c2897f8d8c &&mkdir -p .gemini/skills &&mkdir .gemini/skills/skill &&cp -R "$tmp"/construct_hologram/skill/. .gemini/skills/skill/ &&rm -rf "$tmp"In a running session, run /skills reload.
Or use Gemini CLI’s own installer. Installs the latest version, not the one we checked.
gemini skills install https://github.com/rtmandreyev/construct.git --path construct_hologram/skill --scope workspaceAny agent
Pinned to commit b19db04, the one we checked.
OpenCode, Goose, Windsurf (Devin Desktop), Zed, Roo Code, Factory Droid, Junie, Amp and Antigravity read .agents/skills in a project.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/rtmandreyev/construct.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin b19db047aa6989748d443335efd635c2897f8d8c &&git -C "$tmp" sparse-checkout set -- construct_hologram/skill &&git -C "$tmp" checkout -q b19db047aa6989748d443335efd635c2897f8d8c &&mkdir -p .agents/skills &&mkdir .agents/skills/skill &&cp -R "$tmp"/construct_hologram/skill/. .agents/skills/skill/ &&rm -rf "$tmp"Or use the skills CLI from skills.sh. Installs the latest version, not the one we checked. The skills CLI reports installs to skills.sh unless you set DISABLE_TELEMETRY=1.
npx skills@1.7.4 add rtmandreyev/construct --skill skillWhat it can touch
From the files and frontmatter at commit b19db04. This is how much a skill can do, not whether it is risky.
Pattern check
Pattern check: nothing flagged · commit b19db04 · 3 Nov 2026
We checked every text file in this skill, at commit b19db04 on 3 Nov 2026, against 45 published patterns such as download-and-run commands, hidden text and credential access. We don't run the skill, we don't read the web pages it points to, and we can't judge everything its instructions might lead an agent to do. In published tests, pattern checks like this one missed most malicious skills. Read the skill before you install it — especially anything it asks you to download or run.
Format check
Each agent reads SKILL.md a little differently. We check the file against each one's published rules; we don't run the skill in any agent.
Agent Skills specFails
The open format from agentskills.io, held to the strictest version of each rule among the agents we check.
- Error
Line 3: the description value contains a colon followed by a space, which YAML reads as the start of another field. Strict YAML parsers, including the spec's validator, reject the file. F4
Fix: Put the value in quotes, like this: description: 'Build a construct — an animated, audited holographic model — of a real or fictional o…
- Error
The name is a map, not text. The spec requires text. N1
Fix: Add name: skill.
- Warning
The body is about 5,617 tokens (approx.); the spec suggests under 5,000. B2
Fix: Move detail into reference files that the agent reads only when needed.
- Note
There is no license field, so readers can't tell whether they may reuse the skill. O2
Fix: Add license: with an SPDX name such as MIT or Apache-2.0, or the name of a bundled licence file.
- Note
Reference files that SKILL.md doesn't link: references/method.md. Anthropic suggests linking every reference file directly from SKILL.md. B4
Fix: Link each one from SKILL.md and say when to read it.
- Note
Reference files over 100 lines with no table of contents at the top: references/craft.md (144 lines), references/effort.md (170 lines), references/review.md (144 lines), references/rounds.md (130 lines) and references/vocabulary.md (215 lines). B5
Fix: Add a short list of the sections at the top of each.
- Error
Claude CodePasses
Claude Code reads its own extra fields, ignores unknown ones, and still loads a skill whose frontmatter is broken, without its fields.
- Note
Line 3: the description value contains a colon followed by a space, which YAML reads as the start of another field. Claude Code quotes the value itself and loads the skill, but other agents reject it. F4
Fix: Put the value in quotes, like this: description: 'Build a construct — an animated, audited holographic model — of a real or fictional o…
- Note
The name is a map, not text. Claude Code expects text here. N1
Fix: Add name: skill.
- Note
The body is about 5,617 tokens (approx.); the spec suggests under 5,000. After compaction Claude Code keeps only the first 5,000 tokens of a skill. B2
Fix: Move detail into reference files that the agent reads only when needed.
- Note
Reference files that SKILL.md doesn't link: references/method.md. Anthropic suggests linking every reference file directly from SKILL.md. B4
Fix: Link each one from SKILL.md and say when to read it.
- Note
Reference files over 100 lines with no table of contents at the top: references/craft.md (144 lines), references/effort.md (170 lines), references/review.md (144 lines), references/rounds.md (130 lines) and references/vocabulary.md (215 lines). B5
Fix: Add a short list of the sections at the top of each.
- Note
Claude apps & API uploadFails
Uploading to claude.ai or the Claude API, or packaging with Anthropic's script, accepts only the six spec fields and stops on anything else.
- Error
Line 3: the description value contains a colon followed by a space, which YAML reads as the start of another field. Anthropic's validator rejects it, so packaging and upload fail. F4
Fix: Put the value in quotes, like this: description: 'Build a construct — an animated, audited holographic model — of a real or fictional o…
- Error
The name is a map, not text. Anthropic's validator stops with "Name must be a string". N1
Fix: Add name: skill.
- Note
The description is 1002 characters. The claude.ai Help Center says 200 at most, though Anthropic's API docs and validator allow 1,024. D4
Fix: If the claude.ai upload refuses it, trim the description to 200 characters.
- Note
The body is about 5,617 tokens (approx.); the spec suggests under 5,000. Anthropic's guidance says the same. B2
Fix: Move detail into reference files that the agent reads only when needed.
- Note
Reference files that SKILL.md doesn't link: references/method.md. Anthropic suggests linking every reference file directly from SKILL.md. B4
Fix: Link each one from SKILL.md and say when to read it.
- Note
Reference files over 100 lines with no table of contents at the top: references/craft.md (144 lines), references/effort.md (170 lines), references/review.md (144 lines), references/rounds.md (130 lines) and references/vocabulary.md (215 lines). B5
Fix: Add a short list of the sections at the top of each.
- Error
OpenAI (Codex & API)Fails
Codex finds SKILL.md by its exact name and needs a description; OpenAI's Skills API checks the frontmatter against the spec and caps uploads.
- Error
Line 3: the description value contains a colon followed by a space, which YAML reads as the start of another field. Codex quotes the value and loads the skill, but OpenAI's upload follows the spec, which needs valid YAML. F4
Fix: Put the value in quotes, like this: description: 'Build a construct — an animated, audited holographic model — of a real or fictional o…
- Error
The name is a map, not text. OpenAI's upload follows the spec, which requires text. N1
Fix: Add name: skill.
- Error
VS Code & CopilotPasses with warnings
VS Code reads skills one folder below .github/skills, .claude/skills or .agents/skills and falls back to the folder name when the name is missing or differs; GitHub's Copilot docs require the exact name SKILL.md.
- Warning
Line 3: the description value contains a colon followed by a space, which YAML reads as the start of another field. VS Code's own YAML reader still loads the skill, but may read some values differently. F4
Fix: Put the value in quotes, like this: description: 'Build a construct — an animated, audited holographic model — of a real or fictional o…
- Warning
The name is a map, not text. VS Code uses the folder name when the name differs from it. N1
Fix: Add name: skill.
- Warning
SKILL.md
Files
12 files
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