console-graphics
console-graphics is a skill in Jakeschincariol/console-skill, last changed 22 Oct 2026. It can run shell commands and bundle scripts.
Graphics Artist. Rebuilds the graphics: dumps every texture, lets you repaint or replace them with your own art, finds the widescreen fix. Converts PS2 TIM2 textures (.tm2, 32/24/16-bit and 8/4-bit indexed) from the user's own extracted disc to PNG, rebuilds them from edited PNGs at the same size and format (GS registers kept, palettes refit or quantised), finds TIM2 blobs inside archives and puts edited ones back, and lists the 4:3 aspect and FOV constants in the ELF with 16:9 pnach lines to try in PCSX2. Reads the packets the game sends the GS from a RAM dump (DMA chains, VIF codes, GIF tags, every register write) and flags what breaks rendering. Writes to console/textures/ and console/patches/, never into the disc image. Use when the user says "dump the textures", "repaint", "replace this texture", "my own art", "HD textures", "make it widescreen", "16:9", "the picture is stretched", "black screen", "garbage textures", "nothing draws", or "how does the port draw".
At a glance
What it can touch
How much a skill can do, not whether it is risky.
Pattern check
Nothing flagged
That isn't proof the skill is harmless.
Commit a508929 · 3 Nov 2026
How the check worksPattern check: nothing flagged
That isn't proof the skill is harmless.
Install
Each tab says whether it installs commit a508929, the one we checked, or the latest version.
OpenCode also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Goose also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Windsurf (Devin Desktop) also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Zed also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Roo Code also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Factory Droid also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Junie also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
Amp also looks in .agents/skills/ and ~/.agents/skills/, so use the Any agent steps.
No install command here reaches Kiro. Copy the skill's folder into .kiro/skills/ in your project, or ~/.kiro/skills/ for all your projects. Jakeschincariol/console-skill/console-graphics (opens in a new tab)
Antigravity also looks in .agents/skills/, so the Any agent steps reach it with This project. For All projects, see where Antigravity looks.
Cline also looks in .claude/skills/, so the Claude Code steps reach it with This project. For All projects, see where Cline looks.
Claude Code
Pinned to commit a508929, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/Jakeschincariol/console-skill.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&git -C "$tmp" sparse-checkout set -- console-graphics &&git -C "$tmp" checkout -q a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&mkdir -p .claude/skills &&mkdir .claude/skills/console-graphics &&cp -R "$tmp"/console-graphics/. .claude/skills/console-graphics/ &&rm -rf "$tmp"If Claude Code was already running and this created the skills folder, run /reload-skills.
Claude apps
Pinned to commit a508929, the one we checked.
Skills in the Claude apps belong to your account rather than to a project.
Make console-graphics.zip, with the skill folder at the top level:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/Jakeschincariol/console-skill.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&git -C "$tmp" sparse-checkout set -- console-graphics &&git -C "$tmp" checkout -q a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&out="$(mktemp -d)" &&cp -R "$tmp"/console-graphics "$out"/console-graphics &&(cd "$out" && zip -qr - console-graphics) > console-graphics.zip &&rm -rf "$tmp" "$out"In Claude, open Customize > Skills, select +, then + Create skill > Upload a skill, and choose console-graphics.zip.
On Free, Pro and Max plans, turn on Code execution and file creation (Create and edit files in newer settings) under Settings > Capabilities.
Codex
Pinned to commit a508929, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/Jakeschincariol/console-skill.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&git -C "$tmp" sparse-checkout set -- console-graphics &&git -C "$tmp" checkout -q a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&mkdir -p .agents/skills &&mkdir .agents/skills/console-graphics &&cp -R "$tmp"/console-graphics/. .agents/skills/console-graphics/ &&rm -rf "$tmp"Codex picks up new skills on its own; restart it if this one does not appear.
Cursor
Pinned to commit a508929, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/Jakeschincariol/console-skill.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&git -C "$tmp" sparse-checkout set -- console-graphics &&git -C "$tmp" checkout -q a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&mkdir -p .cursor/skills &&mkdir .cursor/skills/console-graphics &&cp -R "$tmp"/console-graphics/. .cursor/skills/console-graphics/ &&rm -rf "$tmp"Copilot & VS Code
Pinned to commit a508929, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/Jakeschincariol/console-skill.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&git -C "$tmp" sparse-checkout set -- console-graphics &&git -C "$tmp" checkout -q a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&mkdir -p .github/skills &&mkdir .github/skills/console-graphics &&cp -R "$tmp"/console-graphics/. .github/skills/console-graphics/ &&rm -rf "$tmp"In a running Copilot CLI session, run /skills reload.
Or install it with gh skill, which also installs the commit we checked. Needs GitHub CLI 2.90 or later.
gh skill install Jakeschincariol/console-skill console-graphics/SKILL.md@a508929f1e8f5dd6f54afe489fd74340df3b6f74 --agent github-copilot --scope projectGemini CLI
Pinned to commit a508929, the one we checked.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/Jakeschincariol/console-skill.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&git -C "$tmp" sparse-checkout set -- console-graphics &&git -C "$tmp" checkout -q a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&mkdir -p .gemini/skills &&mkdir .gemini/skills/console-graphics &&cp -R "$tmp"/console-graphics/. .gemini/skills/console-graphics/ &&rm -rf "$tmp"In a running session, run /skills reload.
Or use Gemini CLI’s own installer. Installs the latest version, not the one we checked.
gemini skills install https://github.com/Jakeschincariol/console-skill.git --path console-graphics --scope workspaceAny agent
Pinned to commit a508929, the one we checked.
OpenCode, Goose, Windsurf (Devin Desktop), Zed, Roo Code, Factory Droid, Junie, Amp and Antigravity read .agents/skills in a project.
From your project's root folder:
tmp="$(mktemp -d)" &&git clone -q --depth 1 --filter=blob:none --no-checkout https://github.com/Jakeschincariol/console-skill.git "$tmp" &&git -C "$tmp" fetch -q --depth 1 origin a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&git -C "$tmp" sparse-checkout set -- console-graphics &&git -C "$tmp" checkout -q a508929f1e8f5dd6f54afe489fd74340df3b6f74 &&mkdir -p .agents/skills &&mkdir .agents/skills/console-graphics &&cp -R "$tmp"/console-graphics/. .agents/skills/console-graphics/ &&rm -rf "$tmp"Or use the skills CLI from skills.sh. Installs the latest version, not the one we checked. The skills CLI reports installs to skills.sh unless you set DISABLE_TELEMETRY=1.
npx skills@1.7.4 add Jakeschincariol/console-skill --skill console-graphicsWhat it can touch
From the files and frontmatter at commit a508929. This is how much a skill can do, not whether it is risky.
Pattern check
Pattern check: nothing flagged · commit a508929 · 3 Nov 2026
We checked every text file in this skill, at commit a508929 on 3 Nov 2026, against 45 published patterns such as download-and-run commands, hidden text and credential access. We don't run the skill, we don't read the web pages it points to, and we can't judge everything its instructions might lead an agent to do. In published tests, pattern checks like this one missed most malicious skills. Read the skill before you install it — especially anything it asks you to download or run.
Format check
Each agent reads SKILL.md a little differently. We check the file against each one's published rules; we don't run the skill in any agent.
Agent Skills specPasses with warnings
The open format from agentskills.io, held to the strictest version of each rule among the agents we check.
- Warning
Fields outside the spec: argument-hint (read by Claude Code and VS Code). Uploads to the Claude apps and API, and the spec's validator, reject the file; most agents ignore these fields. O1
Fix: Delete them for a portable skill, or keep them if you only target the agents that read them.
- Note
There is no license field, so readers can't tell whether they may reuse the skill. O2
Fix: Add license: with an SPDX name such as MIT or Apache-2.0, or the name of a bundled licence file.
- Warning
- Claude CodePasses
Claude apps & API uploadFails
Uploading to claude.ai or the Claude API, or packaging with Anthropic's script, accepts only the six spec fields and stops on anything else.
- Error
Upload and packaging fail on fields outside the spec: argument-hint. O1
Fix: Delete them, and keep your own data under metadata as text values.
- Note
The description is 981 characters. The claude.ai Help Center says 200 at most, though Anthropic's API docs and validator allow 1,024. D4
Fix: If the claude.ai upload refuses it, trim the description to 200 characters.
- Error
OpenAI (Codex & API)Passes with warnings
Codex finds SKILL.md by its exact name and needs a description; OpenAI's Skills API checks the frontmatter against the spec and caps uploads.
- Warning
Fields outside the spec: argument-hint. Codex ignores them; OpenAI doesn't say whether its upload accepts them. O1
Fix: Delete them, or move your own data under metadata as text values.
- Warning
- VS Code & CopilotPasses
SKILL.md
Files
6 files
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